~Specialty Information~
Rank Requirements:Apprentice for Basic Specialties
Skilled for Great Specialties
Lord for Advanced Specialties
Master for Highly-Advanced Specialties
- All Fighters start off as an Apprentice, unless allowed otherwise by the Head Administrator.
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~Swordsmanship - Swordsman
- Basic Specialty
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The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far. The fine art of Swordsmanship is a skill to be admired. Employing neither the wallop-on-the-head approach of the mace fighter, nor the pinging, poking thrust of the fencer, the swordsman knows the near-silent whistle of polished metal slicing the air - and other, less vaporous things. There are many basic techniques that a person knowing swordsmanship is able to perform, but it also allows them to wield powerful and more dangerous swords.
Swordsmanship Includes: Longswords, Broadswords, Axes, Katanas, Scythes, or other sword types.
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~Mace Fighting - Macer
- Basic Specialty
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Mace Fighting is a skill that allows a practitioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use a multitude of weapon types relating to mace fighting. Maces tend to dent and break armor more quickly than any other weapon type during combat. Simply put, mace class weapons are designed to crush (or at least severely bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds. They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.
Mace Fighting Includes: Clubs, Staffs, Hammers, Maces, and Scepters.
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~Stealth Fighting - Shinobi
- Great Specialty
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The art of stealth fighting covers a wide-range of techniques and abilities. One of these 'Detection' which allows the user to pick-up on or detect hidden traps, people, or anything else that would usually be insusceptible to normal people. Their ability to detect such things are determined by their character skill rank. Secondly, are also extremely skilled in the art of poison as well as applying it to weaponry, such as daggers and miniature bladed weapons. It is also noted that they are able to hide discretely in the shadows, unable to be seen.
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~Martial Arts - Martial Artist
- Basic Specialty
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The art of fighting through the use of hand-to-hand combat. This could include a wide variety of combat, ranging from Karate to Tae Kwan Do. Martial Artists generally train heavily on increasing their skill in physical combat as well as their physical fitness. Due to this, they are generally a lot stronger, faster, and enduring than your average fighter. Martial Arts is not all brute strength and speed, though. It also has a form of intelligence and science behind it usually, such as knowledge of weak points amongst the human body or how to kick to make sure it is followed by the full force of your body weight.
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~Animal Taming - Tamer
- Advanced Specialty
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To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well. Your taming skill determines the odds of taming and controlling stronger creatures, as well as how long it may take and the effort required. If you are at least Elite Master at taming, you are able to 'bond' with up to two pets. These two pets, once bonded, will become invulnerable to death; although instead of dieing, they will undergo a 48 hour resting period in which they will form a cocoon to protect themselves. Tamer's are able to put their opponent's animals to sleep by making a whistling noise, clap their hands together once to draw in surrounding animals nearby, and control animals through telepathic messages. The term 'animals' also includes all forms of bugs, insects, and arachnids.
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~Archery - Ranger
- Basic Specialty
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A skill requiring a steady aim and dexterous fingers, those who live “close to the land” often favor Archery. There are two main types of weapons available to practitioners of Archery, bows and crossbows. Both of these types require a good supply of arrows with you. Bows are typically slightly faster to fire then crossbows and also usually offer a larger attacking radius. On the other hand, crossbows often pack more punch per bolt and so might be the better choice for a lengthy battle. While not technically a weapon, it's worth mentioning that any archer worth his or her salt will be carrying a Quiver with them. A quiver is a sash-like container that is splayed across the archer's back. It is meant to carry their arrows for quick use.
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~Tracking - Hunter
- Basic Specialty
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Tracking is a skill that allows the character to know if invisible or hidden characters, monsters, or even NPCs are around. The things detected do not become visible, but can be located and seen by a Hunter, if they hunter possesses an equal or higher rank at Tracking than the one hiding's skill at doing so. It is said that if a Hunter is skilled enough, they are able to track a person for miles on end. They are able to easily tell if someone has been in a certain area in the past 48 hours, and are able to follow their trail using this skill.
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~Stealing - Thief
- Great Specialty
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Thieves withhold multiple abilities that aid them in their primary goal in wolf; making as much money as possible. Generally, instead of wishing to earn money or gold, they will trade for favors or aid. Some of their abilities include pick-pocketing, lock-picking, and snooping. Pick-pocketing allows them to steal things from other characters without them noticing. However, if the person they are trying to steal from is higher ranked, the chance of success in pick-pocketing them decrease. Lock-picking allows them to pick locks, the higher their Stealing skill the more easily and faster they are able to do so. And snooping allows them to easily figure what kind of items a person has with them, without seeing the item or it being noticeable. This helps in the art of pick-pocketing. The higher your skill in stealing the more highly ranked characters you are able to snoop.
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~Musicianship - Bard
- Rank Requirement: Titan
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Musicianship is the art of playing a musical instrument in such a way that it has a mental or emotional effect on the targeted person or creature. Some of the abilities that bards tend to have are 'Provocation', 'Discordance', and 'Emotional Melody'. Provocation is the art of playing a musical instrument in such a way that it causes the target to become filled with anger and strike their own comrade. Discordance is the art of playing an extremely high-pitched musical note so high that it actually causes physical as well as mental damage to the target. Emotional Melody allows the bard to play a musical note at such a frequency that it has an effect on the target's emotions. This could be to make them aggressive, joyous, sad, or any other emotion.